Quick guide
Game rules
Build your squad, pick your starters, and earn points from real Pingisligan performances. Here is the short version.
01
Build your squad
- SEK 100m budget
- 6 players: 4 starters and 2 bench players
- Maximum 2 players per club
- No positions or formation requirements
02
Choose your lineup
- Only starters normally count toward your score.
- Bench players replace absent starters in priority order.
- Your captain scores 2x points.
- An empty squad slot always scores zero.
03
Score points
Points from every completed match are added together for the gameweek.
| Event | Points |
|---|---|
| WON SINGLES MATCH | |
| Base points | +4 |
| Per won set | +1 |
| Per lost set | -1 |
| Seal fixture win | +2 |
| LOST SINGLES MATCH | |
| Per won set | +1 |
| WON DOUBLES MATCHES | |
| Base points, per player | +2 |
| Seal fixture win, per player | +1 |
| FIXTURE BONUSES | |
| Play in a fixture your club wins | +3 |
| Win all singles (minimum two) | +2 |
04
Make transfers
- 1 free transfer each gameweek
- The first free transfer is available after gameweek one.
- Extra transfers cost -4 points each
- Unused free transfers roll over, up to 4 total.
- Changes fully reversed before the deadline do not count.
05
Play your chips
- Wildcard: Unlimited free transfers for one gameweek.
- Triple Captain: Your captain scores 3x instead of 2x.
- Bench Boost: Both bench players' points count.
Each chip can be used once per season, and only one can be active in a gameweek.
06
Know the deadline
- The gameweek locks 2 hours before its earliest fixture.
- Schedule changes can move the deadline before it locks.
- Once locked, the gameweek is not reopened.
- Postponed fixtures still score in their original gameweek.